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A hill to die on

A couple of weeks ago, I attended a public lecture by Dr. Jordan Peterson at the University of Western Ontario. For those of you who don’t know, Dr. Peterson has found himself the target of transgender activists, some of whom actually claim that his refusal to use recently-invented “transgender pronouns” constituted violence. Labeling someone a perpetrator of violence for refusing to use the words you just made up, of course, also allows you to begin perpetrating real violence in response, and this has resulted in Peterson’s lectures being shut down by angry mobs.

After the lecture, one student asked Peterson an interesting question.

You’ve articulated at great length the dangers of post-modernism and political correctness, the student pointed out. But why this issue? Why choose transgender pronouns as the proverbial hill to die on?

Peterson’s response was striking. “Why not?” he replied.

When you’re fighting a war, there’s very rarely a compelling reason to die for the next yard of soil – but that’s how wars are won, and that is how the line is held – yard by yard. You have to pick something, and this is what I chose.

His response reminded me of something I wrote about at length in my own book The Culture War: the tendency of Christians to count the cost and decide to opt out of fighting.

Secular progressives are willing to fight a bloody war of attrition for every crimson inch of soil, from prayers at city council meetings to nativity scenes in public to launching cyber-lynch mobs on little old ladies who don’t want to bake cakes for gay weddings.

Christians, on the other hand, often cave at the first sign of pressure. Douglas Wilson commented wryly on this habit on his blog in 2015:

Whenever we get to that elusive and ever-receding “hill to die on,” we will discover, upon our arrival there, that it only looked like a hill to die on from a distance. Up close, when the possible dying is also up close, it kind of looks like every other hill. All of a sudden it looks like a hill to stay alive on, covered over with topsoil that looks suspiciously like common ground. So it turns out that surrendering hills is not the best way to train for defending the most important ones. Retreat is habit-forming.

Now granted, as I’ve written before, Christians are often too busy raising their families and trying to live their lives to take a stand in the culture wars. For every baker or florist who gets targeted by gay rights activists, you can bet there are hundreds of others who quietly knuckled under to avoid becoming the center of a noisy lawsuit. But we need more men like Dr. Jordan Peterson. He may not be a Christian, but he is, as one writer so eloquently put it, “the frog that wouldn’t boil.” Each yard of ground we give up without a fight is another step closer to being backed into a corner. Dr. Peterson was willing to take a stand. He was willing to stop, look around, and say “Here. This is where I fight.”

Each of us will have to make that decision sometime in the near future. And better now than later – it is easier to defend territory than it is to reclaim it.

Jonathon Van Maren is the author of The Culture War and blogs at The theBridgehead.ca

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Assorted, Parenting

The definition of patience

Patience. It’s a word we would never bother looking up in the dictionary because we already understand its meaning. But sometimes a well-known word can leap to life with new meaning and application when we read its formal definition. So consider what Dictionary.com has to say about patience. Patience: putting up with annoyance, misfortune, delay, or hardship, with fortitude and calm and without complaint, loss of temper, irritation or the like. It is an ability or willingness to suppress restlessness or annoyance when confronted with delay. Wow. Simply put, patience means not showing annoyance or anger with people or things that aren’t acting as we desire! From this definition we can deduce that we are very often…. not patient! This definition leads me to believe that the practice of “patience” or “impatience” relies almost completely on the words that come out of our mouths and the body language that we exhibit (heavy sighs, eye-rolling, stomping, slamming doors) when we do not like what is being said or done. Is patience an attitude then, or an action? Love is patient It definitely starts with an attitude – we have to decide how we are going to react, and we do that by recognizing what is right and wrong and then making our choice. In 1 Corinthians 13, Paul tells us that, “Love is patient.” That means that love puts up with "annoyance, misfortune, delay, and hardship with fortitude and calm and without complaint, loss of temper, or irritation." It means love is the "ability or willingness to suppress restlessness or annoyance." In Romans 12:9-21 Paul tells us how to behave like Christians. Part of that includes verse 12, which states, “rejoice in hope, be patient in tribulations, be steadfast in prayer.” That means that when we have tribulation (which means trials, troubles, problems, aggravations) we are supposed to put up with them with fortitude and calm and without complaint, loss of temper, or irritation; we are to suppress restlessness and annoyance. Excusing ourselves But patience is not easy, and it has become difficult to recognize right from wrong because our culture not only excuses impatience, it exalts it as a right and a virtue. It is “only understandable” to be impatient in traffic or standing in line, when confronted with confused or ignorant people, or in obtaining whatever it is that we need or want. Television commercials suggest that we grab each other’s breakfast food, race to beat our spouse to the better car, and complain loudly whenever things displease us. Life is all about indulgence and not letting anyone or anything get in our way. It is also very easy to excuse our behavior by blaming our impatience on our workload, our temperament, our upbringing, our heritage, our gender, or our age (whether young or old!). Recognizing the sin of impatience So let’s get the definition of patience correct first – let’s know right from wrong, because God tells us in several places that we are to be patient, including with family and church members. How do we talk to and about our church family? 1 Thessalonians 5:14 tells us that as we “warn the unruly, comfort the faint-hearted, and uphold the weak,” we are to “be patient with all” of them. This is different than “tsk-tsking” as we look down our noses. Paul tells us to express all the fruit of the Spirit spoken of in Galatians 5:22-23: love, joy, peace, patience, kindness, goodness, faithfulness and self-control. This involves not demanding our own perceived “rights” or our own way. It involves loving others more than ourselves for “love overlooks a multitude of sins” as well as mistakes and small differences (1 Peter 4:8). And it involves trusting God to take care of the details when there are delays and difficulties. We must drop the hurry and the worry about what others might think of us. Either we are acting patiently, or we are not. God’s written and preached Word can give us strength that helps us choose patient behavior. We exhibit this fruit of the Holy Spirit best when we are walking closest to Him. The Apostle Paul said in Romans: “So I find this law at work: When I want to do good, evil is right there with me” (7:21). So true. But having a better definition of this sin will at least help us to identify our inclination towards it, and make it less excusable. God tells us to be patient: to put up with daily trials without complaint or irritation. The best news is that He promises strength through the Holy Spirit, and forgives our confessed sins daily as well. “Faithful is He who calls us, who also will do it” (1 Thess. 5:24)....

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Assorted

Confirming what we've always confessed

On March 11, 2015, Classis Ontario West adopted an unusual proposal from Hamilton’s Providence Canadian Reformed Church: Providence wants an addition made to the Belgic Confession. As they explain in their proposal, our confessions differ from Scripture in that they aren’t perfect or sacred…so they can be amended or edited. That has happened in the past: for instance, at the 1905 General Synod of the Reformed Churches in the Netherlands a number of words were deleted from Belgic Confession Article 36 “in an effort to better conform to biblical teachings on the role of civil government.” But why would a change need to be made now? Because “the Canadian Reformed Churches presently face a significant doctrinal challenge in the area of origins.” What change does Providence propose? They want to replace the first line of the Belgic Confession’s Article 14 with the following to clarify “our confessional and biblical stance on human origins” (new wording is italicized): We believe that God created the human race by making and forming Adam from dust (Gen. 2:7) and Eve from Adam’s side (Gen. 2:21-22). They were created as the first two humans and are the biological ancestors of all other humans. There were no pre- Adamites, whether human or hominid. God made and formed Adam after his own image and likeness, good, righteous, and holy. As the proposal notes, many believe that our confessions are already quite clear on this topic. However, the fact is some Canadian Reformed academics have joined together to argue that the confessions leave room for a great diversity of views on how mankind came to be. This group, Reformed Academic, includes some very prominent figures: Dr. Arnold Sikkema, Dr. Jitse Van der Meer and Dr. F.G. Oosterhoff. They have a diversity of views amongst themselves, and it can be hard to figure out just what they each believe about Man’s origins. On the group’s blog they have allowed their most outspoken (and clearest) member, Dr. Jitse Van der Meer, to outline what he considered strong evidence for the possibility that man and chimpanzees have a common ancestor. Does that mean Dr. Van der Meer is affirming the evolution of man from some relation of chimps? Well, there is a nit that can be picked here: relating strong evidence for evolution is not necessarily the same thing as affirming evolution. As Dr. Sikkema noted in a response to the proposal, even a creationist like Dr. Todd Wood has acknowledged that there are strong evidences for evolution. But, of course, there is acknowledging and there is acknowledging. While both Reformed Academic and Dr. Wood acknowledge the evidence for evolution only Dr. Wood acknowledges that God created Man over six literal days and not via a process that involved pre-Adamites and millennia upon millennia of death, disease, and disaster, which He thereafter declared “good.” Context is key. In his response to the proposal Dr. Sikkema argued that Providence Church had misrepresented him in supporting materials by labeling him a “theistic evolutionist”: I don’t “believe in evolution.” It’s not about belief. I don’t believe in Einstein’s theory of gravity either, but I do believe in a good, loving, and covenantally faithful Triune God… Dr. Sikkema uses the term “belief” here in the sense of “place my hope in.” In that sense he believes in God, but not evolution or Einstein’s theory of gravity. However, no Christian anywhere “places their hope” in evolution, so if that is what it means to “believe in evolution” it is not surprising Dr. Sikkema rejects the label “theistic evolutionist.” As he has redefined the term it can’t be applied to anyone at all. But what if we give the term a more reasonable definition? What if we say a theistic evolutionist is "someone who argues that God-directed evolution is a legitimate possibility"? Then the term applies. In a joint blog post (responding to the charge that, “evolution falls outside the tent of the Reformed confessions” Dr. Sikkema and the other members of Reformed Academic wrote: …God-directed evolution does not exclude the direct creation of Adam, because everything that happens is under God’s direct control. Therefore, theistic evolution is not outside the boundaries of the Three Forms of Unity . Other objections have already been raised, some of note (an edit will be needed to acknowledge that Eve, too, was made in God’s image), but very few of which wrestle with what is at stake here. To paraphrase Douglas Wilson, did Adam bring death into the world (Romans 5:12) or did millions of years of death and dying bring Adam into the world?Providence’s proposal specifically and clearly rejects the latter and calls upon our churches to do the same. The proposal’s critics are going to fall into one of two camps. There will be: Those who argue it isn’t necessary because they believe the Confession already rules out pre-Adamites. Those who argue it isn’t necessary but who won’t rule out pre-Adamites. If the critics all fall into the first camp, Providence’s proposed addition isn’t needed. Conversely, if there are any who fall into the second camp, that will highlight why we need to clarify our Confession. There will also be some who make a show of being in the first camp with carefully parsed statements such as, “it could be argued that the Confession already rules out evolution.” While that sounds very first camp-ish, it can be a clever way of saying, “some people – not necessarily me, mind you – could argue…” We should view such critics who won’t be clear as strengthening the case for Providence’s clarifying proposal. Lots of work, research, and thought has gone into Providence’s proposal, and you should read it for yourself. It can be found on their website: ProvidenceChurch.ca....

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Assorted

A game for every situation

Visitors to my house are often surprised at the number of board games I own. OK, I’ll be the first to admit that I probably have too many games. What’s nice about a game collection, though, is having games for different situations. Besides the obvious variation in the number of players and available playing time, different groups like different types of games. I’m not going to play the same game with my kids as I will with adults. Even adults vary in how much rules complexity and strategic depth they will tolerate in their games. Here are some suggestions for some games to fill those niches in a game collection. Most of these are pretty recent releases. 7 Wonders A quick game with strategic depth This game hit my gaming group’s table for the first time in 2011 and it was a huge hit with all of us. In this card game, each player takes on a particular civilization, with a wonder to build. The game progresses through three ages. In each age, each player has a hand of cards and in your turn you choose one card to play. You can either play that card face up, playing any resource cost to bring the card into play, turn the card face down to build a stage of your wonder, or discard the card for money. What makes the game interesting is that once you’ve done that, you pass your hand of cards to your neighbor and that player chooses a card from the hand you had. This creates some difficult decisions: do I build the card I want to build or do I discard a card to prevent it from going to my neighbor? At the end of the game, players score points for buildings they’ve built, how far they’ve progressed their wonder, the size of their military relative to your neighbors, coins they’ve earned and how far they have developed their science. There are multiple paths to victory and exploring these is part of the fun of the game. What makes 7 Wonders so great is that it’s easy to learn and quick to play. Once you’ve got the rules down, a game of 7 Wonders can be completed in about a half hour, making it a great way to start or close out an evening of game playing, although you’ll probably find that you want to play several games in a row. It also scales very well, accommodating anywhere from two to seven players. Because all of the action is simultaneous, adding more players doesn’t add to the down time. Forbidden Island A game when you’re in a cooperative mood Co-operative games are a nice change of pace in that players work together instead of against each other. Matt Leacock’s Forbidden Island takes the co-operative system he developed in Pandemic and distills it to its essence in a game that’s simpler and faster and more suitable for playing with kids. In Forbidden Island, players are stranded on an island made up of tiles. Slowly, tiles get flooded, making parts of the island inaccessible. Players are racing against time to acquire four treasures before the island disappears into the sea. Each player has a particular skill that allows him or her to break a particular game rule. Succeeding at the game requires players to work together and utilize their particular skills as effectively as possible. What’s terrific about Forbidden Island is the wonderful sense of urgency and tension created by the game. Success and failure are balanced on a knife’s edge. In games where we’ve successfully escaped with the treasures, we just made it; games we lost could have been won with a different card draw. Either way, it’s exhilarating and fun. The game is relatively inexpensive, accommodates up to four players and takes 30 minutes to play. Chicken Cha Cha Cha A game to play with the kids As you can probably tell, I’m a big fan of gaming with kids. But finding games to play with younger kids is difficult; those games either bore adults to tears or are too difficult for children. Chicken Cha Cha Cha is a game for children that hits all the right notes. It has sturdy, kid-friendly components, plays quickly, and relies on a skill that children can compete pretty equally with adults – short-term memory. Players move their chickens around the track by remembering where tiles are hidden. The more tiles you can remember correctly, the further you go. When you pass someone else’s chicken, you get to take their tail feathers. The first player who gathers all of the tail feathers wins the game. You’ll be surprised at how good kids are at this game. Telestrations A game for a party Pictionary is an old stand-by among people who like party games; Telestrations takes this to the next level by combining it with that old classic game of Telephone. In Telestrations, each player gets a card with a word or phrase on it and then has to draw that word. When time is up, every player passes their picture to their neighbor. That player then looks at the pictures and writes his or her best guess as to what that picture is. Players then pass those words or phrases to their neighbors, who draw a picture based on that word or phrase. This alteration of words and pictures happen until each player gets their original pad back. At that point, players go through and everyone gets a good laugh as to how the phrase or word evolved over time through misunderstandings. You could probably play this game with a Pictionary set and some paper, but Telestrations is fairly inexpensive, comes with neat pads and dry erase markers that make the process much easier. It’s a lot of fun and leads to a lot of laughter. I do have to say that the scoring rules provided in the game don’t work very well, but if you’re primarily concerned with games where winning or losing is the point, this probably isn’t for you. The game can handle up to eight players and, as with all party games, the more players you have, the more fun it is. Qwirkle A game for camping Camping is a great time for game playing. There’s no television or other distractions of modern life, so it’s a good time for boardgaming. An ideal camping game shouldn’t have lots of little bits or paper that can get dirty, wet, or lost. In this way, Qwirkle is perfect. It comes with a whole bag of big chunky wooden tiles with colored shapes on them. Qwirkle is an abstract game, played with wooden tiles that have colored shapes on them. There are six colors and six shapes. In a turn, players can play a set of tiles all in one color, as long as all the shapes are different) or a set of tiles of one shape, as long as they’re all different colors. This abstract strategy game feels a lot like Scrabble when you play it. If you don’t camp, it’s still an excellent and accessible game for all ages. In 2011, Qwirkle won the most prestigious game award in the world, Germany’s Spiele des Jahres. Jaipur A two-player game There are lots of times when there are only two of you and you want to play a game. In my house, Jaipur has become the go-to game in that situation. Jaipur is a game of trading and collecting sets of goods represented by cards. In a turn, a player can take one card from the market, trade multiple cards for multiple cards in the market, or sell goods. The clever thing in Jaipur is that the first good of a type sold is worth the most; as the market gets saturated with a particular good, its value decreases. Players can earn bonuses if they trade in larger sets of goods, but trying to build up a large set of goods in your hand might allow the other player to sell off a few goods first for higher prices. To succeed, you have to play close attention to what your opponent is doing. This one is probably the hardest to find of the games on this list; you may have to try an online game store if you want to locate a copy. Dixit A game when you’re feeling creative Most games are decidedly left brain activities, relying on logic and reasoning. Dixit is a right brain kind of game, rewarding creativity over strategic play. The game consists of a deck of beautifully illustrated cards, with no words on them. Every player has a hand of cards. In each turn, one player is the storyteller and chooses a card to play. That player comes up with a word, a phrase or a sentence to describe the card. The other players all chose a card from their hands that they think best exemplifies that phrase. All of the cards are then mixed and the players who are not the storyteller vote on the one they think is the storyteller’s card. What makes the game work is the scoring system. In the case that all players choose the storyteller’s card or none of the players choose it, the storyteller gets no points and every other player gets two points. In all other situations, the storyteller and any player who correctly identified the storyteller’s card gets three points. Furthermore, any of the other players who attract votes get a point. This system encourages the storyteller to choose a phrase that is neither too obvious nor too obscure, a tricky balance to maintain. Dixit is a simple game to play, but I find it taxes it my brain in a way no other game in my collection does. Oh, and in 2010 it also won the prestigious Spiele des Jahres (Game of the Year). Ascending Empires A game when you want to get physical In many ways, Ascending Empires is a pretty classic space empire game. Players start with one planet and expand to nearby planets, colonizing them, mining resources and establishing science stations. Planets come in different colors and in order to advance in technology, it’s necessary to establish a presence on several different color planets. This inevitably leads to conflict with other players and space battles. Here’s what’s different about Ascending Empires: in order to move the wooden disks representing your ships around, you have to flick them with your finger. This leads to a lot of laughter and fun as carefully planned flights go astray. The game manages to strike a near perfect balance between physical dexterity and strategy. Flicking your ships across the board is a blast, but clever strategic play is ultimately going to decide who wins, much to the relief of those of us who are not particularly coordinated. This is another one that may not be easy to find; on-line game stores are probably your best bet. Mouse Guard Role Playing Game A game to indulge your inner storyteller Role playing games are games where players collectively tell a story. One player runs the game; the others play characters in the story. When done well, it’s an incredibly fun and immersive experience. Most of these games, however, are set in fantasy settings with warriors, wizards and dragons. If the idea of role playing is appealing, but these typical games settings are not, Mouse Guard may be for you. Based on David Peterson’s graphic novels of the same name, players take on the role of mice dedicated to protecting their civilization from the perils of the outside world. When you think about how small mice are, there’s plenty of material for compelling adventures in seemingly mundane things. In one mission I played with my children, the mice had to save a mouse settlement from flooding after beavers built a dam near the town. Although an excellent game to play with younger players, it also works well with adults, with plenty of opportunity for interpersonal drama and darker conflict. All you need to play are some dice and the 320-page rulebook, which is readily available from online bookstores. Alternatively, you can opt for the beautiful boxed set, with additional missions and play aids. The game materials are well-written and gorgeous, with hundreds of Peterson’s illustrations. It takes a bit of reading to get a handle on the rules, but it is a more streamlined and easy-to-grasp system than most role-playing games. The book provides lots of guidance in how to structure and run missions, and rewards good role playing, not clever dice play....

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