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A game for every situation

Visitors to my house are often surprised at the number of board games I own. OK, I’ll be the first to admit that I probably have too many games. What’s nice about a game collection, though, is having games for different situations. Besides the obvious variation in the number of players and available playing time, different groups like different types of games. I’m not going to play the same game with my kids as I will with adults. Even adults vary in how much rules complexity and strategic depth they will tolerate in their games. Here are some suggestions for some games to fill those niches in a game collection. Most of these are pretty recent releases.

7 Wonders
A quick game with strategic depth

This game hit my gaming group’s table for the first time in 2011 and it was a huge hit with all of us. In this card game, each player takes on a particular civilization, with a wonder to build. The game progresses through three ages. In each age, each player has a hand of cards and in your turn you choose one card to play. You can either play that card face up, playing any resource cost to bring the card into play, turn the card face down to build a stage of your wonder, or discard the card for money.

What makes the game interesting is that once you’ve done that, you pass your hand of cards to your neighbor and that player chooses a card from the hand you had. This creates some difficult decisions: do I build the card I want to build or do I discard a card to prevent it from going to my neighbor? At the end of the game, players score points for buildings they’ve built, how far they’ve progressed their wonder, the size of their military relative to your neighbors, coins they’ve earned and how far they have developed their science. There are multiple paths to victory and exploring these is part of the fun of the game.

What makes 7 Wonders so great is that it’s easy to learn and quick to play. Once you’ve got the rules down, a game of 7 Wonders can be completed in about a half hour, making it a great way to start or close out an evening of game playing, although you’ll probably find that you want to play several games in a row. It also scales very well, accommodating anywhere from two to seven players. Because all of the action is simultaneous, adding more players doesn’t add to the down time.

Forbidden Island
A game when you’re in a cooperative mood

Co-operative games are a nice change of pace in that players work together instead of against each other. Matt Leacock’s Forbidden Island takes the co-operative system he developed in Pandemic and distills it to its essence in a game that’s simpler and faster and more suitable for playing with kids. In Forbidden Island, players are stranded on an island made up of tiles. Slowly, tiles get flooded, making parts of the island inaccessible. Players are racing against time to acquire four treasures before the island disappears into the sea. Each player has a particular skill that allows him or her to break a particular game rule. Succeeding at the game requires players to work together and utilize their particular skills as effectively as possible.

What’s terrific about Forbidden Island is the wonderful sense of urgency and tension created by the game. Success and failure are balanced on a knife’s edge. In games where we’ve successfully escaped with the treasures, we just made it; games we lost could have been won with a different card draw. Either way, it’s exhilarating and fun. The game is relatively inexpensive, accommodates up to four players and takes 30 minutes to play.

Chicken Cha Cha Cha
A game to play with the kids

As you can probably tell, I’m a big fan of gaming with kids. But finding games to play with younger kids is difficult; those games either bore adults to tears or are too difficult for children. Chicken Cha Cha Cha is a game for children that hits all the right notes. It has sturdy, kid-friendly components, plays quickly, and relies on a skill that children can compete pretty equally with adults – short-term memory. Players move their chickens around the track by remembering where tiles are hidden. The more tiles you can remember correctly, the further you go. When you pass someone else’s chicken, you get to take their tail feathers. The first player who gathers all of the tail feathers wins the game. You’ll be surprised at how good kids are at this game.

Telestrations
A game for a party

Pictionary is an old stand-by among people who like party games; Telestrations takes this to the next level by combining it with that old classic game of Telephone. In Telestrations, each player gets a card with a word or phrase on it and then has to draw that word. When time is up, every player passes their picture to their neighbor. That player then looks at the pictures and writes his or her best guess as to what that picture is. Players then pass those words or phrases to their neighbors, who draw a picture based on that word or phrase.

This alteration of words and pictures happen until each player gets their original pad back. At that point, players go through and everyone gets a good laugh as to how the phrase or word evolved over time through misunderstandings.

You could probably play this game with a Pictionary set and some paper, but Telestrations is fairly inexpensive, comes with neat pads and dry erase markers that make the process much easier. It’s a lot of fun and leads to a lot of laughter. I do have to say that the scoring rules provided in the game don’t work very well, but if you’re primarily concerned with games where winning or losing is the point, this probably isn’t for you. The game can handle up to eight players and, as with all party games, the more players you have, the more fun it is.

Qwirkle
A game for camping

Camping is a great time for game playing. There’s no television or other distractions of modern life, so it’s a good time for boardgaming. An ideal camping game shouldn’t have lots of little bits or paper that can get dirty, wet, or lost. In this way, Qwirkle is perfect. It comes with a whole bag of big chunky wooden tiles with colored shapes on them. Qwirkle is an abstract game, played with wooden tiles that have colored shapes on them. There are six colors and six shapes. In a turn, players can play a set of tiles all in one color, as long as all the shapes are different) or a set of tiles of one shape, as long as they’re all different colors.

This abstract strategy game feels a lot like Scrabble when you play it. If you don’t camp, it’s still an excellent and accessible game for all ages. In 2011, Qwirkle won the most prestigious game award in the world, Germany’s Spiele des Jahres.

Jaipur
A two-player game

There are lots of times when there are only two of you and you want to play a game. In my house, Jaipur has become the go-to game in that situation. Jaipur is a game of trading and collecting sets of goods represented by cards. In a turn, a player can take one card from the market, trade multiple cards for multiple cards in the market, or sell goods.

The clever thing in Jaipur is that the first good of a type sold is worth the most; as the market gets saturated with a particular good, its value decreases. Players can earn bonuses if they trade in larger sets of goods, but trying to build up a large set of goods in your hand might allow the other player to sell off a few goods first for higher prices. To succeed, you have to play close attention to what your opponent is doing. This one is probably the hardest to find of the games on this list; you may have to try an online game store if you want to locate a copy.

Dixit
A game when you’re feeling creative

Most games are decidedly left brain activities, relying on logic and reasoning. Dixit is a right brain kind of game, rewarding creativity over strategic play. The game consists of a deck of beautifully illustrated cards, with no words on them. Every player has a hand of cards.

In each turn, one player is the storyteller and chooses a card to play. That player comes up with a word, a phrase or a sentence to describe the card. The other players all chose a card from their hands that they think best exemplifies that phrase. All of the cards are then mixed and the players who are not the storyteller vote on the one they think is the storyteller’s card. What makes the game work is the scoring system. In the case that all players choose the storyteller’s card or none of the players choose it, the storyteller gets no points and every other player gets two points. In all other situations, the storyteller and any player who correctly identified the storyteller’s card gets three points. Furthermore, any of the other players who attract votes get a point. This system encourages the storyteller to choose a phrase that is neither too obvious nor too obscure, a tricky balance to maintain. Dixit is a simple game to play, but I find it taxes it my brain in a way no other game in my collection does.

Oh, and in 2010 it also won the prestigious Spiele des Jahres (Game of the Year).

Ascending Empires
A game when you want to get physical

In many ways, Ascending Empires is a pretty classic space empire game. Players start with one planet and expand to nearby planets, colonizing them, mining resources and establishing science stations. Planets come in different colors and in order to advance in technology, it’s necessary to establish a presence on several different color planets. This inevitably leads to conflict with other players and space battles.

Here’s what’s different about Ascending Empires: in order to move the wooden disks representing your ships around, you have to flick them with your finger. This leads to a lot of laughter and fun as carefully planned flights go astray. The game manages to strike a near perfect balance between physical dexterity and strategy. Flicking your ships across the board is a blast, but clever strategic play is ultimately going to decide who wins, much to the relief of those of us who are not particularly coordinated. This is another one that may not be easy to find; on-line game stores are probably your best bet.

Mouse Guard Role Playing Game
A game to indulge your inner storyteller

Role playing games are games where players collectively tell a story. One player runs the game; the others play characters in the story. When done well, it’s an incredibly fun and immersive experience. Most of these games, however, are set in fantasy settings with warriors, wizards and dragons. If the idea of role playing is appealing, but these typical games settings are not, Mouse Guard may be for you.

Based on David Peterson’s graphic novels of the same name, players take on the role of mice dedicated to protecting their civilization from the perils of the outside world. When you think about how small mice are, there’s plenty of material for compelling adventures in seemingly mundane things. In one mission I played with my children, the mice had to save a mouse settlement from flooding after beavers built a dam near the town.

Although an excellent game to play with younger players, it also works well with adults, with plenty of opportunity for interpersonal drama and darker conflict. All you need to play are some dice and the 320-page rulebook, which is readily available from online bookstores. Alternatively, you can opt for the beautiful boxed set, with additional missions and play aids. The game materials are well-written and gorgeous, with hundreds of Peterson’s illustrations. It takes a bit of reading to get a handle on the rules, but it is a more streamlined and easy-to-grasp system than most role-playing games. The book provides lots of guidance in how to structure and run missions, and rewards good role playing, not clever dice play.

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Beyond Monopoly - They’ve taken the bored out of board games

When it comes to traditional board games the joke about bored games holds a certain amount of truth. Everyone knows that Risk is usually won by the person lucky enough to get property in Australia, or that in the original Trivial Pursuit your best guess is always either Shirley Temple or Gary Cooper. And either games are entirely luck driven (think Chutes and Ladders) or else they favor those who have turned a pastime into a course of study – the professional Scrabble or bridge players, the chess masters, or those malodorous individuals known as war-gamers. It’s sometimes hard to believe that in the old days games – especially those with dice or cards – were often taboo, as they might lead to gambling and other vices. So in this article I’d like to diverge from my usual focus (literature) and write something about the value of board games. Of course, not everyone likes games – and that’s perfectly fine – but I think often we’re not aware what a positive form of entertainment board games can offer. In addition, many are simply not aware that there are different and more interesting games out there then what they’ve grown up with, or what they might see on the shelves in Wal-Mart. NEW GAMES ON THE BLOCK In 1995, a German game designer called Klaus Teuber came out with a board game called The Settlers of Catan. The game has sold over 18 million copies and was revolutionary in making specialty games popular in North America. You see, specialized games with unique themes, interesting mechanisms, and deeper strategy had always been more popular in Europe, and especially in Germany. As hockey is to Canada, or chocolate to Belgium, so board games have long been an intrinsic part of German culture. The Settlers of Catan succeeded because it was a kind of cross-over game, mixing luck and strategy brilliantly. It had enough complexity to lend itself to repeated plays, yet not too much to be off-putting to newcomers. Yet while Settlers was successful, twenty years later it’s still only the occasional specialty game that breaks through to the mass market. For instance, my local Chapters bookstore has recently started to stock rare games like Agricola (a complex game about farming set in the 17th century) and Pandemic (a game where players work together to save the world from the outbreak of an epidemic). To most these remain esoteric curiosities, and people seem happy to buy the odd TV-show trivia game which gets played once and then collects dust. The result is that finding good quality games is almost a game in itself: you have to know where to look. So further on in this article you’ll find some practical advice to help you along. THE USES OF BOARD GAMES Last year I came across an interesting little game called Ten Days in Africa. It’s basically a Racko variant, but with a much more interesting theme. The idea is that you collect cards that represent either a country in Africa or a plane or car. Your job is to chart a 10-day journey by having the cards in a correct order. The game is not incredibly strategic, but what I found remarkable is how well it teaches geography. After playing it a few times I once more had all the countries memorized along with not a few of the capitals (it’s especially fun to say “Ouagadougou”). Even my six-year old daughter quickly learned the rules and could recite many of the countries off by heart. It strikes me that this is exactly the type of game that should be a staple in the classroom. It makes learning fun, and allows the mind to retain information at a deeper level than rote learning often does. Aside from the educational benefits of board games (many more of which could be used in the classroom), here are some other positive aspects (this is by no means an exhaustive list): 1. Board games support social interaction They create memories, induce laughter, and simply allow families and friends to enjoy being together. In addition, board games are great for breaking the ice with newcomers, strangers, or people of different ages. For example, I know of a minister who frequently uses board games with his pre-confession students (after the lessons of course!) as a way to get to know them more personally. 2. Board games are cross-generational Games make it easy to get people of different ages around the same table. This can be especially true in the teenage years, when children feel this strange need to dissociate themselves from their elders. The only people who are not allowed to play games are those past the age of 99. 3. Games help teach manners Losing graciously is one of the hardest lessons to learn, and not only for young ones. Board games teach courtesy, patience (esp. if the turns are long), cooperation, and so forth. 4. Games develop mental skills For younger kids they are great for teaching simple addition and subtraction. In addition, they help children develop better attention spans. For adults they teach problem solving, among other things. There have also been an increasing number of studies that suggest that as we get older it’s important not only to keep our bodies fit, but also to challenge our brains. Puzzles like Sudoku are often used as examples of brain games that can help prevent Alzheimer’s, but the same can be said for anything that taxes our mental faculties. 5. Games provide a healthy outlet for competition This is also where specialty games provide more variety than traditional North American fare. In Monopoly, for instance, you thrive when others land on your properties and go bankrupt (it really is a rather grim depiction of capitalism!). By contrast, specialty games frequent include catch-up mechanisms that allow players who have fallen behind in the scoring to get back into it. Monopoly only provides Free Parking and an occasional lucky dice roll. In addition, specialty games include an entire subgenre of games where players work together to succeed. I’ve mentioned Pandemic as an example of a cooperative game. Another in the genre is Shadows over Camelot, where players work together as the Knights of the Round Table. However, there is a twist: one of them may be a traitor, plotting against them... 6. Games are a relatively cheap form of entertainment I own some games that I’ve played over 50 times. When you think of how much a round of golf costs, or a nice dinner, board games are really not that expensive. SOME GENERAL ADVICE I’ve played a lot of different games over the years, so let me share a few tips for making your board game experience more enjoyable: Never read through the rules of a new game together. This is one of the most tedious things you can do. Instead have someone read through the rules carefully and then explain the game to the rest of you. In general, it takes much longer to read rule sets then to explain them orally. Don’t be afraid of a challenging game. I’ve met many people who don’t like it when a game has more than two rules: roll your dice, move your piece. Games are supposed to be a form of recreation, they say, not an IQ test. True enough – but these same individuals have no problem mastering equally complex hobbies. Take pleasure in seeing others do well. Know who you’re playing with. There are some games that allow for a great deal of cutthroat behavior – if you play with newcomers or relatively inexperienced gamers, you may want to pick out a friendlier game. Don’t force anyone to play against their will. Never trust your spouse in a board game. AVAILABILITY As mentioned, your average Wal-Mart has a fairly small selection of board games, most of them geared towards small children. Even the fact that they’re usually stocked among the rest of the kids’ toys suggests that there’s nothing here for adults. If you want to find more than Battleship or Candyland you’ll need to either go to a specialty store (those are hard to find and often expensive), or go online. To that end, let me direct you to a few websites to help you out. Please note that I’m not personally affiliated with any of the stores listed, but I know that these are very reputable companies with great customer service. One of the biggest is BoardGameGeek. Don’t let the name of this site put you off! This massive, sprawling site has millions of users, and is the largest database of board games in the world. You can search for games by theme, mechanics, publisher, etc. In addition, you can read reviews, have your rules questions answered, and much more. It may take you a bit to navigate the site, but it’s well worth the effort. For Canadians, Great Boardgames is probably the best online store in terms of selection, price, and ease of use. If you’re just interested in finding better games for children, in general, one of the best game companies for children’s games (esp. the very young ones) is called HABA (they also make other high quality children’s toys). RECOMMENDATIONS Part of the difficulty with buying specialty games is that you often cannot try them out before you buy. So here are some games I highly recommend. I’ve tried to represent a range of interests, themes, mechanics, and ages. FITS This is basically Tetris the board game, but everyone I’ve played it with has loved it, and many have bought their own copies. Pandemic In this great example of a cooperative game, you must try to save the world from the outbreak of an epidemic. Can you beat the game? Agricola If you think The Farming Game is complex, try again. This is one of the best strategy games out there. The title is Latin for “farmer” and you get to build up a farm that looks nicer than those of your neighbors. The game can be played on two levels of difficulty, and the easier “family” version can be played from 7 or 8 years and up. Memoir ’44 This World War II simulation is a two-player game that is not just for boys who like to play with army toys. You can watch a video demonstration of how the game is played at www.daysofwonder.com/memoir44. Zooloretto Build your own zoo and attract tourists to come see the animals! Zooloretto is a well-produced game that is especially geared towards families. Dominion This is one of the strangest and most addictive card games you’ll come across. It has a medieval theme that may not be for everyone, but every game is both different and highly competitive. Bohnanza This quirky little card game lets you collect income for planting bean fields! It’s easy to learn and quick to play. If you’re tired of your old camping favorites, try this one out. Ticket to Ride: Europe This family-oriented train game is a great game to start with if you’re unfamiliar with specialty games. Our copy has been played so often we’ve had to replace the cards! You can watch a video demonstration of the game here. Animal upon Animal Made by HABA, this game is like Jenga in reverse. Players have various animals that they have to try place on the back of a crocodile. This one is great for very young ages (and it teaches dexterity), but will also produce laughs in adults. Ten Days in Africa If you’re an educator, check out this series. It’s great for teaching geography as there are also versions for the USA, Asia and Europe. CONCLUSION Let me end on a slightly more theoretical note. The Dutch historian Johan Huizinga once wrote an intriguing book called Homo Ludens: The Play Element in Culture (1944). In it, Huizinga asks whether all culture is not ultimately a form of play or playfulness, and whether we should speak of Homo Ludens (Man the Player) rather than of Homo Sapiens or Homo Faber. From ceremony to ritual to storytelling – culture is about stepping out of our ordinary lives and participating in an act of imaginative creation. Of course, this argument can become reductive, for it suggests (as such anthropological perspectives often do) that even something like religion is a form of play. Yet Huizinga is right in demonstrating that play is not something confined to children, something to be outgrown. At the very least it is an intrinsic aspect of culture, and as such it’s nothing to be ashamed of. Reformed Christians sometimes have an antipathy towards that which seems escapist or fantastical. But our imagination is an important faculty in its own right and not something to be repressed. Thus hobbies and pastimes are not things we do when we’re not busy being serious with kingdom work, but are a natural product of Christian culture. This article first appeared in the June 2010 issue....